Learn. Build. Share.

HacKPSU is a 24-hour Hackathon located in the heart of Pennsylvania at Penn State University. Home to hackers, designers, builders & makers, there is something for everyone in the Happy Valley. Come for one of over 25 incredible workshops ranging from machine to learning to beginners Python, the chance to network with top tech companies, or simply the opportunity to build something awesome. 

View full rules


HackPSU is open to all persons above 18 years of age that are currenlly enrolled in College or University. You must bring a valid form of identification to be allowed into the event.  

Teams may be up to 5 people, and although being on a team is not required, it is strongly recommended.  


HackPSU Team

HackPSU Team

HackPSU Sponsors

HackPSU Sponsors
All companies hosting challenges

Benjamin Hanrahan, Ph.D

Benjamin Hanrahan, Ph.D
Assistant Professor of Information Sciences and Technology

Jordan Back, Ph.D

Jordan Back, Ph.D
Assistant Research Professor of Information Sciences and Technology

Steven Haynes, Ph.D

Steven Haynes, Ph.D
Teaching Professor of Information Sciences and Technology

Joanne C. Peca, Ed.D.

Joanne C. Peca, Ed.D.
Chief Information Officer, Information Technology

Judging Criteria

  • HackPSU Overall - Tech Challenge
  • Creativity
    Is the solution novel, original and not-obvious? How different is the design from current solutions? Does it approach the problem from an unusual or different perspective? How creative is the problem statement?
  • Technical Skill
    Was the solution technically challenging (Taking into account team size and measured relative to competition)? How intricate was the solution? Did the solution pose a challenge to the group?
  • Implementation
    Was the solution effective in addressing the problem? Was the solution easy to operate for the target demographic? Is the solution needlessly complex? Overall, is the solution viable in addressing the problem statement?
  • Clarity
    Was the team able to convey their ideas in a way understandable to the audience? Were the topics accessible to the audience? Were all obscure acronyms or jargon explained?
  • Knowledge
    How effectively did the team handle questions? Did the team demonstrate knowledge of the subject matter?
  • HackPSU Overall - Design Challenge
  • Aesthetic Value
    Is the design attractive, pleasing to the eye? Does it follow established design practices (or break them where appropriate)?
  • Function
    Does the design successfully serve the function of the product? Was the user appropriately considered when designing interfaces and their function? It is accessible to all relevant users?
  • Use Flow
    Is using your design intuitive and clear? Do you adequately present how your interface/design/product would be used in a typical use case? Does it feel like you are 'fighting' the design?